Weapons are rewarded/discovered as you play and range from a basic pistol and double shotgun to outright ridiculous alien blasters. These are pretty much the only things that offer any variety to the game, outside of the locale of the levels. The only changes are tweaks to the weapons and gadgets on offer, new attachments and an underbaked skill system. Serious Sam 4 wears its status as a “classic” shooter franchise as a badge of honour, and intentionally sticks as close as possible to the original games. If this sounds a little retro, that’s exactly the point. Though the settings change in each, the basic goal is the same: blast your way from one checkpoint to the other using an increasingly awesome arsenal of weapons and gadgets to take out any alien foolish enough to get in your way. It tasks you to blast through 16 levels, spread across three story chapters. As shooters go it’s about as old school as it gets. This focus on “bringing the same classic chaotic run and gun, arcade gameplay” back to a new audience is Serious Sam 4’s greatest strength, and also its most glaring weakness. Instead, it’s a direct sequel that sees you once again step into the shoes of Sam “Serious” Stone as he continues his fight against alien invader Mental, and his army of bizarre monsters. While it has similar aspirations to Doom and Shadow Warrior, Serious Sam 4 is not a reboot. It aims to pull the same trick as Doom and Shadow Warrior before it, bringing a classic franchise back from the grave. It is a game fans of the franchise have been awaiting for close to a decade, with the last “true” entry having launched all the way back in 2009. Serious Sam 4 is the latest entry in an iconic first-person shooter franchise that was all the rage in the early 2000s.
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